Battle Field

Players could place warriors on the battle field to perform a PVP battle against others. Rewards in the prize pool will be distributed according to warrior Honor Points

Initial Prize Pool:20 million BLWA, 2.5 BLWA/block

Prize Pool Increment: Prize Pool reward will increase on each block after time, and extends the reward issuing time in the Training Camp

Starting Honor Points is 30 for all warriors.

Honor Points will directly affect the profits from the Battle Field. The more Honor Points a warrior has the higher rewards from the pool. Please note that one warrior cannot take part in two events at the same time.

Basic Rules

① When a warrior’s total attributes reach 350 and the Stamina is developed to max limit, players could transfer it to Battle Field straight away. Those warriors with overall attribute stats lower than 350 are not allowed to battle in the Battle Field

② Any warrior can gain Honor Points by battling in the Battle Field. Anytime when a warrior needs a rest, players could transfer it to the Training Camp.

③ When a warrior is placed in the battle field it grants the player some rewards. If a player chooses to challenge another player with a warrior the warrior is going to lose 10 Stamina. Players can always restore warriors’ Stamina in the Training Camp, 10 points of Stamina will be restored per hour.

④ We have added a referral feature in the game so that BlockWarrior players could refer their friends to join the game with their personal referral link. Anytime when a referred friend purchased a Summoning Stone or Item in Store, the player receives a 0.5% rebate from the platform.

The in-game referral feature is separated into 2 levels. If a referred friend invited another friend under his/her referral link and purchased something in the Store, the player receives a 0.3% rebate from the platform as an invitation reward.

⑤ Players may change their warriors’ names for better sorting.

Battle Field Rewards

① Battle Field reward is similar to Training Camp. Players have to place their characters on the battle field, and each block generates rewards on-chain accordingly.

② Battle Field rewards are determined by the Honor Points of an activating warrior.

③ A player can battle other players with a warrior. The warrior with victory will be granted Honor Points to it. On the other hand, the defeated warrior’s Honor Points will be deducted respectively.

④ Battle Field’s total prize pool, The Store’s fees rebate, and reward per block are going to be higher than the Training Camp. If a player restarts the game, the reward/prize pool in the Training Camp and Battle Field will reset to the initial status. The initial reward pool in the Training Camp was 16 million BLWA, 1.5 BLWA per block. In the Battle Field, the initial reward pool is 20 million, 2.5 BLWA per block. 80% of the Store’s revenue will return to the Battle Field, 20% to the Training Camp.

⑤ Every warrior’s starting Battle Points is 100. If a warrior initiates a challenge and was defeated by the opponent, the warrior will lose 10% of the existing Battle Points, and the winner will be granted at least 1 Battle Points. If a warrior challenges an opponent and won the battle, then that warrior’s profit farming is going to increase by 10%. Any time a warrior is challenged by another warrior and loses a battle, in addition to losing honor points, he loses 15% of his remaining earnings.

⑥ Honor Points is a value that increases the mining reward, it does not represent the actual loss or the receiving rewards.

⑦Divide the funds of the battlefield reward pool equally according to the honor value. The honor values are obtaioned 10% from the opponent's honor value, which is an integer value; for example, 1.7, you get 1 point.

⑧The winner of a battle receives 15% of the loser's leftover revenue.Battlefield battles cost 10 points of energy at a time, and restores 5 points of energy per hour.

The allocation of the capital pool of the battlefield is based on the comprehensive allocation of the number and level of warriors entering the battlefield, and the output of each block does not exceed 3BLWA.

Requirements for Putting up a Challenge

① Every time a warrior challenges other opponents, the warrior loses 10 Stamina, the warrior who was challenged will not lose stamina. Those warriors with less than 10 stamina are not able to initiate a challenge.

② Players cannot attack the warriors they own.

③ When a warrior challenges another warrior, the defending warrior will be set to protection for 12 hour, 14400 blocks. During the protection period, the same warrior who initiates the challenge cannot battle the same defending warrior due to protection. Protection only prevents the attack from the same warrior, but the others could still battle the defending warrior.

④ Whenever a warrior’s Honor Points reaches 0, it cannot be challenged by others and it will not grant any rewards for the player from the prize pool.

Battle Logic

① The basic algorithm on the blockchain for battles is set for three turns. Each turn both battling warriors will be attacking each other once. After three rounds of attack, the one with the higher Health is going to win the battle, or whenever a warrior’s Health goes to 0 in the middle of the three rounds will be considered a defeat.

② Chance to Perform a First Move: Agility of the warrior is important when it comes to battle as it is going to determine the chance of performing the first move. Here is an example; If warrior A has 60 Agility, and warrior B has 40 Agility, then warrior A has a 60% chance to attack first and warrior B has a 40% chance to attack first.

③ Dodge Rate: Dodge rate is calculated by the agility difference of two battling warriors. The dodge rate = agility difference divided by 1000. For example, warrior A has 300 agility, warrior B has 200. So when B attacks A, the dodge rate of A is equal to (300-200)/100 = 10%, and the one with the lower agility is going to have a minimum of 1/1000 dodge rate.

④ Damage Calculation: Basic damage = Attack - Defense. If a warrior has 100 Attack, the actual damage can range from 100 to 170 by RNG (0-70%). When an attacking warrior’s Attack is lower than its opponent’s Defense then it will damage only 1 Health to the opponent.

⑤ Level Advantage: Attack increases 0 to (level difference x 10%) by random

⑥ Elemental Advantage: Electric > Wind > Earth > Water > Fire > Electric. Attack increase 0 - 20% and it is stackable with the level advantage

How to start a battle

Step 1: Go to www.blockwarrior.io/swap and connect a wallet to swap for BWLA.

Step 2: Use BLWA to buy a warrior in Marketplace. (Please prepare some BNB in advance for swapping fees)

Step 3: Pick a warrior for Battle

Step 4: Choose an opponent

Step 5: Confirm your transaction and wait for the results after the automatic battle animation

Step 6: If you win, you can claim your reward. If not, you lost 10 points of Stamina.

Last updated